Theory of Constraints Simulation
The Flow Paradox
Design production chains, set buffers, and visualize how local efficiencies can destroy global throughput.
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One Mine, Two Scoreboards
A guided game in five rounds. You run a six-station iron ore mine the way most mines are run, then run it again for flow, on the same 60 days of stoppages. Every run is scored on a cost report and on a flow report, so you can see where the two disagree.
The game opens with an overview of the rounds and how to read the screen. Allow about 40 minutes on your own, or about 90 minutes with a room.
Play the game Run it with a room Results board